There are many different examples of interactivity. For instance on my previous blog i spoke about pyschological interaction and psychical interaction. On the web, an example of a website that includes psychical interaction would be http://www.miniclip.com/games/en/; a website which specialises on online gaming. This type of interaction would encompass 'Immersive navigation', the opposite being hypertextual navigation (Lister 2003:21). Peter Lunenfeld (1993 in Lister 2003:21) commented on this idea by comparing two paradigms of interaction 'immersive' and 'extractive'.
Firstly, 'hypertextual navigation' which is 'extractive', enforces users of the web has to create their own texts from a various amount of texts on offer, the web obviously using hypertext, in which objects (text, pictures, music, programs, and so on) can be creatively linked to each other. Thus making the web non linear and push a user to extract whats on offer into an individualised text. Online gaming being 'immersive navigation' would make it 'immersive'. Different from 'hypertextual navigation' because some games involves the use of 3D. This means that the users of online gaming would have to understand this 3D world, obviously being a different form of a media text. Nevertheless, there's also 'registrational navigation' (Lister 2003:22). If we were to look a website that specicialises in forums http://www.teenhut.net/; the user is able to write back to a text, expressing their opinions or even create their own. Or if we were to use online gaming, this could refer back to MUD'S and MOO's.
Ultimately, theses types of navigations wouldnt be possible without the use of hypertexts; 'a hyperworld -a new realm of published texts and graphics, all available instantly: a grand library that anybody can store anything in' (Nelson 1982 in Lister 2003:26). This is what makes the web so popular, moving from web 1.0 to web 2.0. It creates a democracy, something thats unstructured, allowing people to communicate with people at anytime of the day with people that they might not talk to everyday life. This may cause problems with people not being who they say they are (peadophiles). However many websites do have controls, whereby people have to type in personal information and even have gatekeepers, monitoring what people say. This could question whether thats allowing people to be free, but for the most part people are allowed to express their feelings freely http://www.craiglist.com/ for example; seems like anything is possible.
Lister et al (2003) New Media - A Critical Introduction, Published by Taylor and Francis
Thursday, 12 February 2009
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